I started playing D&D in 2015, having bought myself a set of the three core rulebooks for the then-relatively-new 5th Edition of the game (each edition being a pretty radical redesign of its rules) for my 29th birthday and finally wrangling a group of friends to start playing it (with myself running the games as the "Dungeon Master," which is not usually how people start playing this game - typically it's the more experienced players who run things and introduce others to it) in November of that year (meaning it's almost precisely 10 years since I started).
Around this time, a group of fairly prominent voice-actors started an "Actual Play" series (a term that I think came later) on Geek & Sundry called Critical Role. While they hadn't really invented the format - that honor probably goes to the folks at Penny Arcade, who teamed up with the creators of D&D to have Creative Director Chris Perkins run their "Acquisitions Incorporated" podcast to introduce the then-new 4th Edition. But Critical Role took off in popularity and made much bigger names of its voice actor cast (I think it's honestly been very good for their VO careers in animation and video games, and has contributed to the celebrity status that voice actors have now - I don't think as many people would know who Ben Starr, Jennifer English, or Neil Newbon were if it weren't for Critical Role expanding the profiles of folks like Matthew Mercer or Laura Bailey).
Critical Role famously broke records with a Kickstarter campaign to finance an animated adaptation of their first campaign, Vox Machina, getting fully funded with their modest 300k goal in less than an hour and going on to get 11 million in the first day (if memory serves). With the success of The Legend of Vox Machina, with a few seasons already out and two more coming to conclude the story, it was perhaps unsurprising that they'd move on to the character and plot of their second campaign, Mighty Nein.
For me, this is pretty exciting, as I think (and I think the general consensus agrees with this) that Mighty Nein is their best campaign to-date (admittedly of a relatively small sample size of 3 long-form campaigns. The fourth started just over a month ago, which saw a lot of format changes, with additions to the cast and a new Dungeon Master).
The Mighty Nein campaign takes place decades after Vox Machina, and on a distant continent, though still within the fantasy world of Exandria. Its heroes are somewhat more conflicted and complicated (though while the folks at CR insist they aren't heroes, I've actually tended to find them better people than the ones in Vox Machina, perhaps because they have to overcome dark pasts).
There was no crowdfunding necessary for this one - The Legend of Vox Machina was a big enough success that Amazon was willing to fund this one themselves. The show is also taking a somewhat different approach to the material, with a lot of details filled in that we never saw at the game table.
D&D is a storytelling game, but because it's a game, one of the general rules is that you tend to limit the "viewpoint" to the players' characters. Scenes that don't involve the characters the players are embodying tend to be learned about or alluded to indirectly. These games also tend to have the player characters stick together, because it's not very fun for a player to have to just sit and not participate while dramatic stuff is going on.
Of cousre, a TV show works differently, and the first episode, which dropped for free on YouTube before the official premiere, makes ample use of the format to tell the story at its own pace. Indeed, of the core, central characters in the eponymous group, we actually only see four of the founding seven, and one of them only in a brief tease right at the end.
However, we're introduced to the continent of Wildemount, where a long-simmering cold war has been fought between the Kyrn Dynasty and the Dwendalian Empire. While each of these factions has its heroic and villainous qualities, the inciting incident here is when a group of Volstruckers - mage-assassins who work for one of the Empire's shady and unchecked agencies, called the Cerberus Assembly, steal a priceless and religious artifact from the Kryn, an object that helps to facilitate and regulate the reincarnation of souls (the exact mechanics of this are something someone who has seen the campaign will know a lot more about than the show has revealed so far, though it also looks like there have been some tweaks to how it works. The key is that it's a deeply powerful, magical, and spiritual object).
The Volstruckers and the Assembly are clearly working without the oversight or knowledge of the Empire's king or ministers, and have triggered was is sure to be a bloody and destructive war.
Meanwhile, we're introduced to Beuaregard Lionett (Marisha Ray), a novice monk of the Cobalt Soul, an order dedicated to unearthing the truth and knowledge, and function as archivists and detectives. Beau is clearly a talented detective, but her hotheaded nature (and a general stuffiness amongst her superiors in the order) leaves her forced to work independently when she stumbles across evidence of this Volstrucker plot, at least until she finds a fellow monk, Dairon (Ming-Na Wen) who has been looking into the same grand conspiracy.
Meanwhile, we're introduced to Caleb Widowgast (Liam O'Brien), a sad and depressed vagrant whose motives aren't totally clear, though there is a wanted poster with his face on it that accuses him of murder. Initially marked by a little goblin thief named Nott the Brave (Sam Riegel,) the two wind up teaming up with one another when they realize it's better than going alone. Caleb, it turns out, is an arcanist of some skill, and the theft that Nott assists him with was actually to get the components required to cast a spell to conjure his beloved cat back to him. (Those who know the full story here are going to get pretty teary-eyed from this detail).
In addition to spending more time with non-central characters (including Trent Ikithon (Mark Strong), one of the leaders of the Cerberus Assembly and arguably the most evil character in all of Critical Role) the show also has expanded its runtime to a 40-minute show, more akin to a 1-hour drama, while Vox Machina has been in 20-minute segments.
We have yet to meet some of the core characters, and I imagine it will be a little while before the eponymous group truly takes form. But we do at least get a glimpse of one - Yasha Nydoorin (Ashley Johnson,) a towering barbarian currently under the influence of a magic rune on the back of her neck.
It was around the time that I started listening to Critical Role in podcast form that the Mighty Nein first premiered back in 2018, and unlike the Vox Machina campaign, which had been a home game for the players before they jumped in to do their initial Actual Play show on Geek & Sundry, Mighty Nein started with the momentum Critical Role had already gathered, with their own studio and everything, and with the characters truly just setting out on their journeys.
The show, similarly, is giving us the characters before we even met them in the game, with all the clashing personalities and awkwardness of coming together as a team there to be mined for dramatic heft.
While Vox Machina's conflict largely focused on global threats - the dragons of the Chroma Conclave and the insidious evil god known as the Whispered One (a.k.a. Vecna, who expanded into the broader pop culture consciousness thanks to Stranger Things, but has been one of the most enduring villains throughout D&D lore), the Mighty Nein are far less public-facing than Vox Machina, largely working on their own personal conflicts, even if these do wind up becoming world-threatening menaces.
Beau asks Dairon in this first episode why they would choose her to help uncover this conspiracy, and Dairon responds by saying that, as a nobody, no one will see her coming. This winds up being the whole M.O. of the Mighty Nein - heroes who work behind the scenes, saving people from threats that they might not even be aware of.
Anyway, I'm really excited to see more.